Security On Online Game PDF Manual
Online games are developing rapidly with the advancement of the Internet. However, with the growth of online gaming, the presence of malicious users is becoming increasingly clear. They use illegal programs to hide and manipulate the powers of their characters and the abuse of the rules of the game. Moreover, in the case of item exchange, users illegally copy online gambling articles, and sharing or selling them. However, security is not enough has been developed with respect to online games.
The reason is that game developers have not seriously considered malicious attacks. Since previous investigations have begun to engage in the classification of these attacks on a case by case, which could provide security solutions and organized with known attacks. This paper reviews the known attacks and new classification for its “objectives” and “methods”. We classify known attacks on ID / password theft, the exposure of hidden information, data modification, and benefit fraud of its objectives. In addition to classify the attacks into four layers, as a client, server, network and environment.
Finally, we review the security tools and provide security solutions against known according to the classification. The remainder of this paper is organized as follows: Section 2 provides a classification of online games into three types by the structure of the system, Section 3 describes the classification of the attacks of the objectives and methods of section 4 presents solutions, and Section 5 describes security solutions according to the classification. Brief concluding remarks appear in Section 6.
We present classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions on a case by case basis of reclassifying the attacks of the goals and methods. Moreover, these attacks in each of four layers: client, server, network and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks. Keywords: Online Games, Security, Network Security, Hacking, Cryptography, Digital Rights Management (DRM)
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