Forgotten Realms Players PDF Manual Guide
Rain of Blows Fighter Attack 3 You become a blur of motion, raining a series of blows upon your opponent. Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC, two attacks Hit: 1[W] damage. Weapon: If you’re wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Forgotten Realms Players Guide Righteous Rage of Tempus page 136
Prerequisites: Channel Divinity class feature, must worship Tempus
Benefit: You can invoke the power of your deity to use righteous rage of Tempus.
Channel Divinity:
Feat Power
Righteous Rage of Tempus
Tempus guides your arm and lends weight to your strike.
Encounter Divine
Minor Action
Personal
Effect: If you hit with the next weapon attack that you make before the end of your next turn and it isn’t a critical hit, you roll the extra damage dice that you would roll if you scored a critical hit and deal the result as extra damage. If the attack is a critical hit, its extra damage is maximized.
Special: You must take the Righteous Rage of Tempus feat to use this power.
Martial Power
Battlerager Vigor, page 6
Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit
points equal to your Constitution modifier. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close
weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.
Dwarf Stoneblood, page 133
Prerequisites: Dwarf, fighter, Battlerager Vigor class feature
Benefit: You gain a +2 feat bonus to the number of temporary hit points you gain from using an invigorating power. The bonus increases to 4 at 11th level and 6 at 21st level.
Improved Vigor, page 136
Prerequisites: Fighter, trained in Endurance
Benefit: You gain a +1 feat bonus to the number of temporary hit points you gain from using an invigorating power. The bonus increases to 2 at 11th level and 3 at 21st level.
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